Gill spoke to one of them: "Toby?" The dog stood up on its hind legs, and said, "Hello, kind sir, if you're looking for Toby you can find him here. A lot of him. Everyone of us." After a brief discussion, Gill influenced three Tobys into joining the party. They all left the room. Bogwater took a liking to the three Tobys and along with occasionally riding upon Arnor's shoulders, he also started riding one of the Tobys occasionally.
Passing back through the Trophy Room (78), they grabbed three trophies at random, put them with their possessions, and then traversed back up into the hallway and north, where after wrapping around a bit, they came to a staircase leading up.
Moving up the stairs, they came into a wavering hallway traveling SE, which after about 60 feet, took them into a 30x50 room that appeared to have at some point been a meeting room, or perhaps a mess hall. A number of tables were upturned and sideways. Wood chairs about, as well. A room in disarray. Norman the Acolyte of the Great Church of Furthermoor* suddenly felt dreadful, as they entered the room. Down in the NE corner of the room, he could sense a presence with a power outside of his experience. As the party paused, to acknowledge this, they could see the troubled eyes of a Wight in the darkness on the far side of the room. Norman suggested their moving through the room in the quickest way available, therefore Arnor busted through a door ten feet away leading south.
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Wight by John Howe. Technically, a Barrow-Wight, in the Tolkien vein. |
The party moved into an antechamber type room, that had numerous tables with maps upon them. Maps of known Furthermoor, as well as showing the Wall of the Endless Edge, and the rumored--but not believed to be real by all--land of Kush to its west; similar to the map in the room they saw below with the Seven Kushy Moons revolving around the table. FYI.
Looking over the maps, Gill picked up one of the Tobys, showed it the map, and asked, "Where is Malchor on this map, compared to where we are now?" Toby said, "Oh Malchor is here, down below. Us Tobys end up meeting him sooner or later." Gill tried to get more info on exactly where, etc., but Toby didn't know. While he had seen Malchor before, he didn't know exactly how to get to Malchor, as he had been transported there in a blind cage by Orcs, but it was a number of levels down.
The party decides to backtrack. They successfully slip back through the room with the Wight, enter the wavering corridor, then go down the staircase. Once back down they wind back around the hallway and decide to take a hallway east they have yet to explore. This ends up wrapping them back west and to a another and different staircase leading back up.
Arnor ran up to the top with lantern and saw that the concrete shifted to a dirt floor, and rock walls, but also, in about 20 feet, he could see a tile floor, and what appeared to be the resumption of the house. The rest of party ended up coming up and they all walked through the primitive area into a 30x30ish octagonal room with a tile floor. They quickly noticed that there was a symbol in the tile, a symbol they have seen a few times now, most specifically on the back of the robes they grabbed the previous day. This being a chapel room.
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Dawnbringer symbol (for now) |
Leif sensed something interesting about the west wall, and after Gill got involved, they located a secret door which took them through a closet-like section of ten feet to another secret door, and into another octagonal room, about 30x30, and the most glaring thing about this room--where robes hang about with the Dawnbringer symbol, pink on red--is the busted out north side, into the grass north of the house.
They can hear a buzzing outside, as well, and Gilleegan surmises it's Striges, and therefore prepares them for a battle. When they roll out, they find three Stirges hovering in place, watching them, undecided. After the party places themselves, battle starts.
One of the Stirges started in but Gill plucked it with his bow, it just missed one of the gnomes, and made a thud into the wall. Then Bogwater, riding atop one of the Tobys charged, and with his mace battered one in a surprising blow, it dropped from the sky like a fly. The other Stirge attacked and briefly latched onto Arnor, but was shaken, not getting fully attached, doing just 1 damage.... Then Arnor swung his sword, and knocked it dead.
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Striges from original AD&D Monster Manual, drawn by David C. Sutherland III. |
After the brief battle, the party collect themselves in the grass outside the north of the house, and talk of walking over to the Depot.
It's the 25th day of the month of the Hummingbird, 8:30 AM.
"Then Bogwater, riding atop one of the Tobys charged, and with his mace battered one in a surprising blow, it dropped from the sky like a fly." Drawing by Bogwater aka Ram. |
[Everyone gets 250 experience points. Please add to your character sheets, etc., to whatever is already there. Y'all also need to decide how you want to split up the loot, and add that to respective sheets, as well. From my notes, loot is as follows (let me know if there's anything I'm missing?):
1029 gp
300 sp
Gold bracelet
Brass ring w/ curvy glass design
Two white robes, w/ Dawnbringer symbol in black on back
Two maps showing different possible locations of the landing of the Dawnbringer
Letter in Orcish
Fish w/ green eye, wrapped
Map of Furthermoor, also showing Kush, and Wall of the Endless Edge.
Three dog trophies]
* For now, Norman will be considered a cleric of the Great Church of Furthermoor, unless something else happens.