Showing posts with label weapons. Show all posts
Showing posts with label weapons. Show all posts

Friday, February 1, 2013

HOLMENTZER WEAPON DAMAGE & ATTACKS

[important rule bits are the table image & the paragraph below it]

OD&D damage was 1d6, no matter what, until Greyhawk introduced variable weapon damage. Holmes uses the classic 1d6 damage die, but refers players to AD&D if they want something more complex:

He then makes another die roll, with one 6-sided die, to see how many points of damage were done by the hit. (The more complex system used for advanced play allows for varying amounts of damage by different weapons and by various sorts of monsters)... The number of damage points scored by a monster's hit is variable and is given in the monster section. In general, humanoid creatures and first level monsters do one six-sided die's worth of damage per "hit" - whether the hit is a sword blow, a bite, a horn gore, a clawing or whatever. - Holmes, pg. 18 & 19.

Mentzer DMR on the other hand, mentions nothing of damage in regard to player characters, though Mentzer's Player's Manual does introduce a simplified variable weapon damage chart, via Moldvay:

Whenever you hit a monster in your adventures so far, your character's weapon inflicted 1-6 (1d6) points of damage. But if we consider the battle realistically, a dagger should do less damage than a sword (for example). - Mentzer Basic Player's Manual, pg. 60.

In Holmes, variable weapon damage is mentioned as advanced, whereas Mentzer presents variable weapon damage as being more realistic. I side w/ Holmes, having trouble w/ Mentzer's realistic bit, as I don't see why, a dagger, if a solid hit, in a vital place, couldn't do just as much damage as any other weapon. Also, given that it's mainly the Mentzer DM Rulebook I'm concerned w/ re: Holmentzer, I'm gonna follow Holmes' lead for more advanced weapon damage rules & use AD&D 1e Players Handbook, which rocks a modified & expanded version of the table from Greyhawk.
Damage By Weapon Type (disregard weight column) - click me
In addition to the above image, I will be using this bit from Holmes, pg. 20, in regard to number of attacks in a round, etc.:

Light weapons such as a dagger allow two blows per round. The heavy two-handed sword, battle axe, halberd, flail, morning star, and most pole arm can be used only once every other round. The light crossbow takes time to cock and load, so it likewise can be fired only once every other round. The heavy crossbow takes twice as long to load and fire.

Saturday, December 1, 2012

DISCS OF TRON

DISCS OF TRON

These discs are traditionally found in a collection of three, & when one is gripped, will glow w/ an electrical power. If a character* is Lawful, the glow will be a light blue; Neutral, a light yellow; Chaotic, a deep red. When thrown, the discs act as range weapons; however, after hitting or missing, they will return to the thrower, that is, unless a Lawful disc strikes a Chaotic disc. Also, when not being thrown in a round, a disc can be used as a shield, e.g. one can hold a disc in each hand, both as shields, affecting their AC by -2 at most, throw two & use one as shield (-1 AC), etc.

B/c of their lightness & electricity, a thrower* is able to toss off all three in one attack round @ diff targets if desired, though it takes an add'l round for the discs to return. Each disc does 1-4 electrical damage, doing double damage on robots, machinery, etc.

As mentioned above, if Lawful & Chaotic discs strike one another, an explosion equal to 1d20 damage will occur for those within 10 feet. If one color disc strikes numerous of the other, the explosion has a 50% chance of doubling damage, but only to the alignment most exploded, e.g. a lawful halfling throws a blue disc @ a chaotic fighter w/ two red discs in his hands as shields. The halfling hits w/ his blue disc striking between, & hitting, the two red discs, causing an explosion for 1d20 damage, & since the fighter is chaotic & two red discs were within the explosion vs. one blue, there is also the 50% chance double damage will happen for this unfortunate, chaotic fighter.

*Dwarves, monks, paladins & clerics will get an electrical color response when touching a disc, but get shocked & lose 1 HP when doing so. Therefore, they cannot wield the discs as a weapon, etc.