Monday, November 5, 2012

HOLMENTZER MONSTERS: P - S

P - Pegasi, Pixie, Purple Worm

R - Giant Rat, Robber Fly, Rust Monster

S - Shadow, Giant Shrew, Shrieker, Skeleton, Snake, Spectre, Giant Spider, Sprite, Stirge


Pegasi is Holmes.

Pixie is in H & M. Holmes' entry remains intact, except for a touch of nixed description: "They use short bows, small spears, and daggers. Their royalty are powerful magic-users. All are friendly with elves and fairies." The major diff between editions comes to mechanics surrounding pixies' invisiblity powers, & how to deal w/ attacking them when-so. While Holmes simply says, "defenders note minor shadows and air distortions," Mentzer, taking Moldvay's lead, tacks a -4 penalty on Hit Rolls to reflect this (Moldvay was -2, btw). Will use Mentzer for now.

Purple Worm is Holmes.

Giant Rat is in H & M, though Mentzer, via Moldvay, has stats for Normal Rats as well. Statistically, Holmes' Giant Rat survives in Mentzer, though in description, as well as in dealing w/ poison, there are a few differences. First off, Holmes reveals the literary influence of the Giant Rat ("also known as Sumatran rats"), referencing the Sherlock Holmes story, "The Adventure of the Sussex Vampire", in which a Giant Rat from Sumatra is mentioned. Secondly, in regard to poison, Holmes specifies that the rat's disease is a "bacterial infestation" having a duration of 60 days, & while it can be fatal (25% chance like Mentzer), if not, will take an additional "10 weeks to recover". So in Holmes, if a PC doesnt die from rat disease, they will be out of play for roughly 4 1/2 months game time. Mentzer on the other hand, simply states that if the disease is not fatal, the victim will "be sick in bed for 1 month, unable to adventure." In other words, Holmes' disease is much more taxing to a PC's system. I'm gonna go w/ Holmes.

Robber Fly is Mentzer, via Moldvay.
Rust Monster is in H & M. While statistically Holmes' Rust Monster survives into Mentzer, the big diffs are when/how exactly a Rust Monster rusts a weapon and/or magical weapons. Holmes' Rust Monster proves to be "the bane of anyone wearing metal." For any hit by or against Holmes' RM will cause either metal armor, or weapon, to "rust instantaneously", "even magic weapons". But whereas Holmes' RM is an "inoffensive looking little creature", Mentzer's, via Moldvay, has "a body like a giant armadillo with a long tail, and 2 long front 'feelers' (antannae)." For Mentzer, these "feelers" are what cause "any non-magical armor or weapon hit to immediately crumble to rust", so it isnt the RM's body in general that causes rustage. Therefore a successfully hit on the RM in Mentzer means a weapon is not affected, unlike both Holmes & Moldvay. Lastly, in Mentzer, like Moldvay, magical weapons have a 10%-for-every-"plus"-chance to not be affected in above circumstances. When they are affected, they lose one plus @ a time, until normal, & finally turn to rust, if it comes to that. As mentioned above, Holmes of course doesnt find favor for magical weapons vs. the RM. I think I'm gonna go w/ Holmes, but not certain.

Shadow is in H & M. Holmes' entry remains intact here, w/ the addition, that in Mentzer, Shadows are given the chance of surprising on 1-5 w/ 1d6. That said, an editing bit to note, is that while Mentzer is almost word-for-word Moldvay, he chooses to revert to Holmes' "Non-corporeal... intelligent creatures" vs. Moldvay's "in-corporeal... intelligent creatures".

Giant Shrew is Mentzer, via Moldvay. "No. Appearing" in Mentzer is flip-flopped: misprint.

Shrieker is in H & M. First off, while Holmes' Shrieker is a "form of mindless fungus which is ambulatory", Mentzer's Shriekers, via Moldvay, "look like giant mushrooms". While Holmes' moves a foot more per turn (10 feet/turn vs. 9 feet turn), the biggest diff here is that Holmes' reacts to light within 30' & movement within 10', whereas Mentzer's reacts to light within 60' & movement within 30'. Also, while Holmes says if the Shrieker shrieks there's a "50% chance of attracting wandering monsters each round thereafter", Mentzer limits this possibility to rounds that the shrieker is actually shrieking. Since Holmes uses the word round, I think it safe to assume he means rolling for wandering monsters each round after a shriek, until the encounter is over & the game reverts to a turn basis. Therefore, while Holmes' Shrieker has limited range, it can potentially alert a lot of monsters; on the other hand, Mentzer's shroom detects passing parties more easily, but only alerts monsters while it's shrieking. Going w/ Holmes.

Skeleton is in H & M. Holmes writes, "Animated skeletons act only under instructions of their motivator, an evil magic-user or cleric." This is important to note, b/c some of this verbage survives to Mentzer ("often used as guards by the high level magic-user or cleric who animated them"), & though on surface a slight diff, it's telling: Holmes' Skeleton is neutral, whereas Mentzer's is chaotic, i.e. Holmes' Skeleton is more a puppet than Mentzer's. In addition, Mentzer's Skeleton, via Moldvay, is sturdier than Holmes' (1 HD vs. 1/2 HD) & harder to hit (AC 7 vs. AC 8). Lastly, unlike Mentzer, Holmes informs the fledgling DM that skeletons "usually make no noise since they do not move unless they are attacking." Gonna use Holmes for now...

Snake is Mentzer, via Moldvay. However, one could potentially construct an entry for Holmes, as Holmes does mention snakes in a number of places, w/ stats: asps within his Medusa entry do 1-6 damage/bite & a "giant snake" in the sample dungeon is AC 6, HD 2, 100 feet/turn movement. These stats come closest to Mentzer's Pit Viper, but given the variety here, no point in analyzing further (see Giant Spider below). Lastly, while Mentzer relays Moldvay here, he adds Giant Racer to the entry.

Spectre is Holmes.
Giant Spider is in H & M, though the entries are quite divergent. First off, Holmes' "Spider" entry is for Large, Huge & Giant Spiders, while Mentzer's "Giant Spider" entry, which is via Moldvay, is for Crab Spider, Black Widow & Tarantella. B/c of this spectrum, it is hard to do comparison as I have been, though what I can say, is that Holmes' Giant Spider, while a bit slower than any of Mentzer's, is harder to hit/kill, having 4 + 4 HD (Mentzer's Tarantella is 4 HD) & an AC of 4 (Mentzer's Tarantella is AC 5). Interestingly, in the sample dungeon section of Holmes, there is a "giant spider", though its AC is "3 (plate mail)". Apparently this stat diff from the monster section has to do w/ changes made over the course of reprints (1st print of Holmes didnt have Spiders in the monster section @ all, only an "enormous spider" in the J room of the sample dungeon - see Zenopus Archives post). That said, I find no prob using all spider options for Holmentzer, including Enormous Spider.

Sprite is Mentzer, w/ misprint action: no AC is listed (stats are erroneously shifted up to where HD is where AC should be). That said, as Moldvay's AC for a Sprite is 5, & Mentzer is otherwise relayed Moldvay, it's safe to insert here.

Stirge is in H & M. While Mentzer, via Moldvay, has added land movement stats & changed the Treasure Type, Holmes' Stirge remains, though slightly weakened in attack/damage. Holmes' Stirge "attacks at +2 on all die rolls", while Mentzer's only gets +2 "on its first Hit Roll against any one opponent due to its speedy diving attack". Also, Holmes' Stirge, after initially latching to its victim & sucking blood for 1-3 damage, does 1-4 damage each round thereafter, whereas Mentzer's Stirge does 1-3 damage no matter. Lastly, it's interesting to note changes in the descriptive text through editions: Holmes says, "Large bird-like creatures with long proboscises, rather like feathered ant-eaters"; Moldvay says, "birdlike creature with a long nose, looking rather like a very small feathered anteater"; Mentzer says, "birdlike creature with a long nose". Going w/ Holmes' proboscises.

A - D
E - K
L - O
T - Z


Friday, November 2, 2012

GIANT MILLIPEDE

GIANT MILLIPEDE

AC: 9
HD: 1/2 (1-4 hp)
Move: 100' (33')
Attacks: 1 bite
Damage: 1-4
Save as: Normal Man
Morale: 6
Treasure: Nil
Alignment: Neutral
No. Appearing: 1-8 (2-16)

While often mistaken for Giant Centipedes, Giant Millipedes are more timid, slower*, & they don't harbor poison. When firing range weapons @ a Giant Millipede outdoors, an attacker gains +1 to hit. When encountering a number of them, there is a 1-4 in 1d6 chance that 1-3 Giant Inchworms are tagging along.

GIANT INCHWORM

AC: 9
HD: 1/4 (1-2 hp)
Move: 60' (20')
Attacks: 1 touch
Damage: Slows movement
Save as: Fighter: 1
Morale: 7
Treasure: Nil
Alignment: Neutral

A Giant Inchworm's attack is a quick thrust (or straightening out) to touch an opponent. While doing no hit point damage, a successful hit will slow its victim down to 1/3 of their normal movement rate (e.g. 120 feet/turn slowed to 40 feet turn, or 40 feet/round slowed to 13 feet/round, etc.) for 1d6 turns.

*That is, slower than Holmes' version of Giant Centipede, which moves @ 150 feet/turn.
 


Monday, October 29, 2012

HOLMENTZER MONSTERS: L - O

L - Living Statue, Giant Lizard, Lizard Man, Giant Locust, Lycanthrope

M - Manticore, Medusa, Minotaur, Mule, Mummy

N - Neanderthal, Normal Human, NPC Party

O - Ochre Jelly, Ogre, Orc, Owl Bear

 

Living Statue is Mentzer, via Moldvay. As Moldvay hit shelves in '81, there can be little doubt Basic D&D (esp. Moldvay's Crystal & Rock entries here & going back to Lawful/Neutral/Chaotic) inspired the creation of the '83 Marvel comic, The Saga of Crystar, Crystal Warrior.

Giant Lizard is Mentzer, via Moldvay, w/ only a few changes to gliding speed for a Draco & "Save As" for a Tuatara.

Lizard Man is in H & M. Holmes' entry remains intact through editions, including info how victims will be taken to the LM lair to be the "main course" of a feast. The only difference is in damage verbage, & also, Mentzer, via Moldvay, adds that "Lizard men are often found in swamps, rivers, and along seacoasts as well as in dungeons".

Giant Locust is Mentzer.

Lycanthrope is in H & M. The main differences between the two, stat-wise, is that Mentzer's lycanthropes (via Moldvay), other than wererats, are each 30 feet/turn faster than Holmes'. The other main shift, other than differences in damage, is regarding alignment. Where Holmes has wereboars & werebears sometimes Chaotic Good, Mentzer's are Neutral only, though Mentzer does mention in the werebear section, "it might be friendly, however, if peacefully approached". Lastly, Holmes says, "All were-creatures are repelled by wolfsbane," i.e. a successful hit w/ wolfsbane repels. In Mentzer however, "If a lycanthrope is hit by wolfsbane, it must make a Saving Throw vs. Poison or run away in fear."  I'll probably roll w/ Holmes' lycanthropes for now.

Manticore is Holmes.

Medusa is in H & M. Though Holmes' entry remains intact statistically, the descriptions diverge a bit. While Holmes says, "This monster is usually female," Mentzer, via Moldvay, says that a "medusa looks like a human female". Holmes also specifies that the snakes from the medusa's heads are "asps". The biggest divergence between H & M, however, has to do w/ medusa's gaze, as well as additional mechanics regarding battle w/ medusa + snakes in Mentzer. Holmes simply says that medusa's gaze "turns creatures to stone"; Mentzer on the other hand, allows the victim a Saving Throw vs. Turn to Stone, & also, if they make the saving throw, diverging from Moldvay, seems to be saying the medusa will automatically petrify itself: "the sight of the medusa will turn a creature to stone unless the victim makes a Saving Throw vs. Turn to Stone or she will petrify herself!" Lastly, Mentzer adds, "Medusae occasionally use weapons." For Holmentzer, going w/ Holmes.

Minotaur is in H & M. Holmes' entry, w/ a few damage stat changes, remains intact here, though his "bull-headed man" gamer joke has been nixed. Holmes' Minotaur gets 3 attacks (2 horns + 1 bite), whereas Mentzer's Minotaur, via Moldvay, can either gore & bite (2 attacks), or use a weapon (1 attack). In addition, when using a weapon, Mentzer's Minotaur gets +2 to damage. For Holmentzer, will use Mentzer.

Mule is in H & M, though Holmes' mule is in the Horse entry & quite brief: "Mules can often be taken into dungeons and they can carry 3,500 gold pieces. Horses can usually carry more, but lack the ability and calm necessary for dungeon expeditions." Interestingly, though Mentzer gives mules their own stats, which are straight from Moldvay (except for general No. Appearing), the big difference between Mentzer's Mule & Moldvay's is in regard to the same issue: how much a mule can carry.  Moldvay says "2000 coins (or 4000 coins at most, with its move reduced to 60' turn)", whereas Mentzer ups this to "3000 coins (or 6000 coins...)" Mentzer also adds "if encountered in a dungeon, the mules may belong to an NPC party nearby." Mentzer for now...

Mummy is Holmes.

Neanderthal is Mentzer, via Moldvay.

Normal Human is in H & M. Holmes' "Normal Man" doesnt have an entry in the monster section, but is listed in his Combat & Saving Throw tables. Also, within details of his Sample Dungeon, Holmes stats "normal men" as having between 1-6 hit points. Mentzer is via Moldvay, w/ one sizable change: Moldvay's Normal Humans have 1/2 HD (1-4 hp), e.g. "an adult blacksmith would have 4 hp", whereas Mentzer's have 1 HD: "a blacksmith could have 8 hp". I'm thinking that Holmes' Normal Men may be a good median for Holmentzer, though gonna think on it. Thanks to Zenopus Archives for regulating regarding Holmes here.

NPC Party is Mentzer, via Moldvay.
Ochre Jelly is in H & M. Holmes' entry remains through editions, w/ specifics regarding smaller jellies tacked on by way of Moldvay. "It is, of course, ochre colored," says Holmes.

Ogre is in H & M, & while Holmes' Ogre pretty much survives, Mentzer's, via Moldvay, has AC 5, vs. Holmes' AC 6. When noticing the additions to the description, one could probably explain this diff due to Mentzer's having ogres "wear animal skins". Other than some slight diffs in Damage & Treasure Type, the only other bit is Mentzer specifying a hatred between Ogres & Neanderthals, like Goblins & Dwarves. Will use Mentzer.

Orc is in H & M. Mentzer's orc, which is via Moldvay, is faster than Holmes' which looks to trickle into Armor Class as well: Mentzer's Orc has AC 6, moves 120 feet/turn vs. Holmes' Orc AC 7, moves 90 feet/turn. Other than that, the main diff, as usual, is that Mentzer elabs w/ mechanical info regarding groups, tacking on a number of paragraphs. An interesting progression to note here is that while Holmes says, "Members of different orc tribes cooperate poorly and attack members of another tribe on sight unless under a strong commander," and Moldvay says, "members of different tribes are not usually friendly with each other, and may start fighting unless their leaders are present," Mentzer chooses to edit this bit out of his description. Though "different tribes" are mentioned, the antagonism between them is not. Since using Mentzer for Ogre, gonna simplify for Orc, & go Holmes.

Owl Bear is in H & M. Holmes shines through here w/ just one duo of beef w/ Mentzer, which is via Moldvay. Attacks & Damage. Holmes gives the owl bear 3 attacks: beak, claw & bear-hug, each doing 1-8 damage; Mentzer gives 2 claws & 1 bite, each for 1-8 damage, however, if both claws hit the same victim, the owl bear will automatically hug for an additional 2d8 damage. For Holmentzer, going w/ Mentzer for now.

A - D
E - K
P - S
T - Z 

Thursday, October 25, 2012

KILLER BIRDS

KILLER BIRDS

AC: 7
HD: 1/4 (1 hit point)
Move: 12' (4') Flying: 150' (50')
Attacks: 1 beak (bite or peck)
Damage: 1-2
Save as: Normal Man
Morale: 12
Treasure: Nil
Alignment: Chaotic
No. Appearing: 1-100 (1-100)

Though rumored to randomly light on waterfront locales, Killer Birds have been seen in dungeons, in depths that have access to sky (e.g. chimneys, mining tunnels, random giant worm holes, etc). Attracted to the scent of alcohol, as well as fire, Killer Birds find carousing campers opportune targets.

Wednesday, October 24, 2012

HOLMENTZER MONSTERS: E - K

E - Elf

F - Giant Ferret

G - Gargoyle, Gelatinous Cube, Ghoul, Giant, Gnoll, Gnome, Goblin, Gray Ooze, Green Slime, Griffon

H - Halfling, Harpy, Hell Hound, Hippogriff, Hobgoblin, Horse, Human, Hydra

K - Kobold

 

Elf is in H & M. The main stat diff between the two is Hit Dice. Holmes Elves are 1 + 1 HD, whereas Mentzer Elves are 1 HD. Moldvay, like Holmes, has 1 + 1, so this is a Mentzer change. As for alignment, we see Holmes' "chaotic good (some neutral)" translated into "neutral" only. Holmes' description is super brief, relying on the character section of his manual to fill in the gaps. That said, he does mention that elves are generally "of two sorts, wood elves and high elves". Mentzer on the other hand, which is via Moldvay, has no mention of these different sorts of elves. Likewise, in Mentzer, there only need be 15 elves in a group to have a leader, vs. 50ish in Holmes. I have posted about elves before, & probably need to revisit the topic in more depth regarding Holmentzer, but for now, I'm thinking I'll use Mentzer for high elves (less HP, less elves per leader) & Holmes for wood elves (more HP, more elves per leader).

Giant Ferret is Mentzer, via Moldvay.

Gargoyle is in H & M. Holmes' Gargoyle remains fairly intact through the editions, the only real diff being that Mentzer, via Moldvay, varies a Gargoyle's claw & bite damage (1-3/1-6, respectively), whereas Holmes has 1d4 damage down the line. "As depicted in medieval architecture, gargoyles are reptilian, horned, taloned, fanged, winged beasts of hideous aspect. They will attack nearly anything that approaches them and are at least semi-intelligent and cunning," says Holmes; "As pictured in medieval architecture, they are horned, clawed, fanged, winged, hideous-looking beasts... very cunning and at least semi-intelligent. They will attack nearly anything that approaches them," says Mentzer. Mentzer, via Moldvay, adds that Gargolyes cannot be affected by sleep or charm spells & also suggests that a DM not use them unless a party is equipped w/ a magical weapon.

Gelatinous Cube is in H & M. Again we have a Holmes monster remaining statistically & descriptively intact @ the core: "They move through rooms and corridors... sweeping them clean of all living and dead material. In the process they may pick up indigestable items like gold and gems and carry them within their body," says Holmes; "moves through the rooms and corridors of a dungeon, sweeping the halls clean of all living and dead material. In the process, it may pick up items it cannot dissolve (such as weapons, coins, and gems)," says Mentzer. Though H & M, via Moldvay, both discuss Saving vs. Paralysis when one is hit by a GC, it is interesting to pay close attention to Dr. Holmes' descriptor here: "Flesh that comes into contact with the cube is anesthetized unless a saving throw against paralysis is made." While the later editions translate this to mean that GCs cause paralysis, is that what Holmes is truly saying? Mentzer, via Moldvay, also adds that GCs surprise on 1-4 on 1d6 b/c they are "hard to see". Lastly, Mentzer diverges from Moldvay in allowing the chance of encountering 1d4 GCs in a lair, vs. one.
Ghoul is in H & M, & the Mentzer version is again an elab on Holmes' core monster stats/description. The only real difference between editions is in regard to who/what a ghoul can paralyze: Mentzer, via Moldvay, speaks in size ("any creature of ogre-size or smaller"), vs. type in Holmes ("any human/humanoid figure"). Lastly, Mentzer adds that ghouls are immune to sleep and charm spells.

Giant is Holmes.

Gnoll is in H & M. Holmes' entry remains intact, w/ only minimal changes to Damage & Treasure Type. One interesting thing to note, is that Holmes says gnolls are like "hyena-men". Mentzer carries on this idea, but also adds the bit that "Gnolls are rumored to be the result of a magical combination of a gnome and a troll by an evil magic-user." It could be argued, that these are actually two different ways to look @ the gnoll monster from a physical standpoint, though in Mentzer, like Moldvay, they are fused together.

Gnome is in H & M, & while Mentzer is via Moldvay, what you have is Holmes' brief entry @ the core, hacked & littered about a longer description w/ group info, lair, etc.

Goblin is in H & M. The major diff is that Mentzer's Goblin is faster than Holmes' (90 feet turn vs. 60 feet turn). This change is purely Mentzer, as Moldvay reflects Holmes. Other than diff Treasure Types, what you have here is another Holmes @ core entry, w/ one small divergence via Moldvay, pertaining to the number of bodyguards a goblin king has @ their service.

Gray Ooze is in H & M. Holmes' stats remain intact in Mentzer, & some choice bits of his description survive as well (e.g. "this seeping horror"). But while Holmes simply tells us an ooze "can corrode metal in one turn", Mentzer, via Moldvay, goes further by saying the ooze "secretes an acid... will dissolve and destroy normal armor or weapons in only 1 round, and magic items in one turn". Lastly, like the Gelatinous Cube entry, Mentzer diverges from Moldvay to suggest numerous oozes @ once, plus adds that an ooze lair may contain "a special treasure made of stone (DM's choice)".

Green Slime is in H & M. Major diff is that Mentzer's Green Slime, via Moldvay, can move. Holmes' GS is "non-mobile" though it sometimes "drops from high places". Other than that, the description in Mentzer is basically Holmes w/ mechanical info on burning off the slime, etc. Something worth noting, is that while Holmes mentions fire affecting a GS, once it hits flesh, it "must be excised or treated" w/ magic. The later editions cut any mention of excising & focus on burning off the slime. Lastly, Mentzer diverges in a number of ways from Moldvay statistically: lowers Morale from 12 to 7, gives Treasure Types (Holmes & Moldvay have "nil"), & Mentzer's GS is Lawful, instead of Neutral. Holmes' Green Slime has no alignment. Holmes GS for Holmentzer.

Griffon is Holmes.

Halfling is Mentzer, via Moldvay, w/ only a small diff in Treasure Types.
Harpy is in H & M. Mentzer, via Moldvay, is almost identical to Holmes, stat-wise, except Holmes has 1d4 damage for a Harpy's weapon attack vs. 1d6 in Mentz. As for the description, one subtle diff presents itself when combing the verbage of each. Holmes: "By their singing they lure men to them, their touch then charms them and they are killed and devoured. Any creature hearing the harpy song must make its saving throw against spells or be drawn irresistibly to his doom!" Notice that while a saving throw determines whether a harpy's song will lure an adventurer or not, Holmes says it is the harpy's touch that actually charms the victim. Mentzer: "By their singing, harpies lure creatures to them to be killed and devoured. Any creature hearing the harpies' songs must make a Saving Throw vs. Spells or be Charmed." Mentzer says that failing the song throw not only leads the victim to the harpies, but also, b/c of this, the victim is charmed. While I would like to brood on the implications of this difference here, I'm gonna save it for a later post. For now, just note the nuances. Lastly, Mentzer increases Harpy's "Save As" to Fight: 6 from Moldvay's Fighter: 3. Mentzer does this vs. F: 3 Harpy's getting +2 on all Saving Throws. For Holmentzer, I'm going w/ Mentzer's Harpy for now.

Hell Hound is Holmes.

Hippogriff is Holmes.

Hobgoblin is in H & M. Another Holmes @ core entry, Mentzer, via Moldvay, elabs on specifics regarding a hobgoblin king & his cronies. That said, Mentzer's hobgoblin king is quite powerful compared to Holmes'. Not only does Mentzer's fight as a 5 HD monster (Holmes says as ogre, which is 4 + 1), but also, he gets +2 damage. For Holmentzer, may as well use Mentzer.

Horse is Holmes. The entry includes light horses, medium horses, heavy war horses, draft horses, and mules.

Human is Mentzer. Mentzer deals w/ "occasional random encounters with 1-3 humans". More on this singular entry down the road.

Hydra is Holmes.

Kobold is in H & M. Holmes' Kobolds are "evil dwarf-like creatures" that behave like goblins, "but are less powerful". They are nimble, moving @ 120 feet/turn, & as well, "are highly resistant to magic" gaining +3 on all saving throws, except for dragon breath. Mentzer's kobolds, which are straight from Moldvay, w/ one change regarding movement (Mentzer's 90' sits between Holmes' 120' & Moldvay's 60'), are "small, dog-like men... scaly, rust-brown skin & no hair." This "dog-like men" description seems to have originated w/ Moldvay, though I'm going to guess it has something to do w/ that kobold drawing in the AD&D Monster Manual? That said, Mentzer's kobolds have nothing to do w/ magical resistance, & though the chieftain is equal w/ Holmes', the bodyguards are weaker. For Holmentzer, I'm going w/ Holmes on this one.

A - D
L - O
P - S 
T - Z

Tuesday, October 23, 2012

PAC-MAN

PAC-MAN

AC: 3
HD: 3 + 1*
Move: 90' (30')
Attacks: 1 bite
Damage: Normal + undead*
Save as: Fighter: 4
Morale: 8
Treasure: S
Alignment: Lawful

* Pac-man does normal damage when biting normal beings, though undead will be NO LONGER. Likewise, if the Pac is hit by undead, he dies; however, in 1 turn, will rise again in a nearby place, until 3 lives through (DM may grant more lives).

Monday, October 22, 2012

HOLMENTZER MONSTERS: A - D

A - Giant Ant, White Ape

B - Rock Baboon, Bandit, Basilisk, Bat, Bear, Giant Bee, Giant Beetle, Berserker, Black Pudding, Blink Dogs, Boar, Bugbear

C - Carrion Crawler, Great Cat, Giant Centipede, Chimera, Cockatrice

D - Displacer Beast, Djinni, Doppleganger, Dragon, Dwarf

[So I said I wasnt going to list all of the Holmentzer monsters. I lied.]

Giant Ant is listed in both Holmes & Mentzer. Mentzer's Giant Ant is quite hefty, having 4 HD vs. Holmes' 2 HD. Also, Mentzer's Giant Ant does 2d6 damage, vs. Holmes' 1d6. Moldvay becomes indispensible comparing these two as Mentzer's Giant Ant is in fact Moldvay's "Driver Ant". Influenced by Herodotus' The Histories, the Driver Ant is a formidable, gold-hungry miner: "There are legends of giant ants mining gold, and there is a 30% chance that a lair will contain 1-10 thousand gp worth of nuggets," says Mentzer. As for Holmentzer, I think the best way to reconcile these two, is to use the Mentzer Giant Ant for desert, dungeons, caves, mountainous, riverbed, mineral deposit areas, etc., whereas the Holmes Giant Ant would be the encounter in forests, nearby towns, etc.
White Ape is a Mentzer only monster, that, to my knowledge, 1st appeared in D&D w/ Moldvay. The literary basis for the White Ape is Edgar Rice Burroughs' A Princess of Mars & subsequent Barsoom novels. This entry in Mentzer is a good example of Mentzer slightly altering a Moldvay entry: "They are nocturnal, sleeping in the day and looking for fruits and vegetables at night," says Moldvay; "They are nocturnal herbivores, looking for fruits and vegetables at night," says Mentzer. I've seen entries where the only difference between Moldvay & Mentzer is Mentzer's addition of a comma.

Rock Baboon is Mentzer, via Moldvay.

Bandit is in H & M, and the entries are basically the same, the main difference being that Mentzer has Bandit movement as 90' (30'), whereas Holmes is 120 feet/turn (i.e. 120' (40')). As Moldvay has 120' (40'), my bet is that Mentzer is a misprint.

Basilisk is Holmes.

Bat is Mentzer, via Moldvay. Note that the Mentzer stats for Giant & Normal are actually switched, i.e. another Mentzer misprint.

Bear is Mentzer, via Moldvay, though Mentzer's Grizzly is fiercer.

Giant Bee is Mentzer, via Moldvay's "Killer Bee".

Giant Beetle is in H & M, though in Holmes the entry is solely for the Fire Beetle.

Berserker is in H & M. The entries are basically the same, except for varying Treasure Types.

Black Pudding is Holmes.

Blink Dogs Holmes.

Boar is Mentzer, via Moldvay, though Mentzer's Boar is slower.

Bugbear is in H & M. These entries are basically the same, the main diff being where Holmes has 2-8 damage, Mentzer has "By weapon + 1". Also, in Mentzer, unlike Holmes or Moldvay, the Bugbear gets a +1 "to hit" when using a weapon. I'll probably stick w/ Mentzer for now, but will come back to this later when reconciling damage in general for Holmentzer. Lastly, this entry is a good example of how a Holmes description has remained, though slightly altered, through editions: "These creatures are great hairy goblin giants. Despite their size and shambling gait they move very quietly and attack without warning whenever they can," says Holmes; "Bugbears are giant hairy goblins. Despite their size and awkward walk, they move very quietly and attack without warning whenever they can," says Mentzer.

Carrion Crawler is in H & M, & the entries are basically identical, cept Holmes is super brief in his description (less is more?); & while we again witness Holmes' description passing down through editions for a classic D&D monster, Mentzer adds, like Moldvay before him, that "once paralyzed, a victim will be eaten (unless the carrion crawler is being attacked)." Mentzer also adds that "carrion crawlers are not normally found outside of dungeons."

Great Cat is Mentzer, via Moldvay.
Giant Centipede is in H & M. Mentzer's Giant Centipede, which is via Moldvay, is much slower than Holmes': 60 feet/turn vs. 150 feet/turn. Also, Mentzer's has slightly more HP in that it's 1/2 HD (1-4 HP), vs. Holmes' 1/4 HD, or 1-2 HP. Lastly, while Holmes deals w/ a Giant Centipede's "weaker" poison by granting a bite victim +4 to their Saving Throw, Mentzer works it by nixing the saving throw bonus, & if the bite victim fails the saving throw, they don't die, but grow ill for 10 days & move at 1/2 speed. While I prefer Holmes' faster Giant Centipede, I do like the poison mechanics in Mentzer.

Chimera is Holmes.

Cockatrice is Holmes.

Displacer Beast Holmes.

Djinni H...

Doppleganger is in H & M. Again, a Holmes entry basically survives intact here, w/ Mentzer only disagreeing w/ what Moldvay added in regard to Save As & Morale. Lastly, Mentzer wants you to know that "when killed, a doppleganger turns back into its original form".

Dragon is in H & M, obviously. For starters, Holmes lists four types of dragon: White, Black, Red & Brass; & while Mentzer doesnt have Brass, he has White, Black & Red, plus Green, Blue & Gold. As this is the largest monster entry in either book, let's focus on the key differences: Mentzer (which is via Moldvay) has Holmes' dragons @ the heart, then builds on them, making them more complex, & in some cases, more powerful. For instance, while all Holmes dragons have an AC of 2, a Mentzer Red Dragon has an AC of -1. In the same vein, Holmes dragons do the same amount of damage, whereas Mentzer's all have diff. damage stats. That said, the breath weapon stats are almost identical between editions. Outside of those major stat differences, there are the big differences: Holmes' way of dealing w/ a dragon's age, which also has to do w/ HD & damage for its breath weapon, is by having a handy 1d8 chart to roll on. Mentzer on the other hand, though mentioning how age can effect a dragon's stats, does not have this chart, & doesnt suggest a random way of determining a dragon's age. That said, Mentzer does have another chart, however, & it is this chart which truly separates the Mentzer/Moldvay dragon from Holmes. Mentzer's chart shows the possibilities of a dragon of specific color to talk, to be asleep, & then also, how many spells per level they can cast, as all types have spell casting abilities. Mentzer's dragons are closer to AD&D than Holmes'. Holmes decided not to include any info on talking, or spell casting. This is interesting, & appealing, & though I cant yet say for sure how it'll play out in Holmentzer, for now, I'm leaning toward Holmes, while allowing additional colors from Mentzer. Will revisit this, most likely.

Dwarf is in H & M, & is generally, the same, except Mentzer specifies individual Treasure type, plus adds more mechanical description.

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