Speaking with Rorschach, Oaks, and Huckabee, the party hears stories of dark figures recently traveling through ND and down toward White Widow Abbey and Octopus Lake, also that undead have been recently seen more frequently outside of town to the west closer to the ancient barrows there. Ultimately however, the party becomes most interested in the historical figure of Malchor, a magic-user considered the founder of the settlement, and his now-abandoned house across the path from the depot (which sits next to the old stone tower, known to be the oldest structure here, dating back to the Great War with Fezco). Also, rumors have been going around the settlement that some orcs have been seen entering and exiting Malchor's Dark House.
After their second round, the party indeed decides to move out and explore Malchor's Dark House. As it is still light out, almost 5PM, the party eyes the double door entrance to the house, as well as boarded up windows, etc., and decide to move around the south of the house for a possible alternate entrance. As they are coming around the south wall, one of the gnomes (I believe it was Bogwater?) detects that the south wall here is unusually weak, though this cannot be seen. With this information, Arnor suddenly runs and jumps into the wooden wall with all his might, crunching through it fairly easily as it appears to give way, leaving a perfect hole where he traveled through it horizontally. He takes no damage (*20*).
After their second round, the party indeed decides to move out and explore Malchor's Dark House. As it is still light out, almost 5PM, the party eyes the double door entrance to the house, as well as boarded up windows, etc., and decide to move around the south of the house for a possible alternate entrance. As they are coming around the south wall, one of the gnomes (I believe it was Bogwater?) detects that the south wall here is unusually weak, though this cannot be seen. With this information, Arnor suddenly runs and jumps into the wooden wall with all his might, crunching through it fairly easily as it appears to give way, leaving a perfect hole where he traveled through it horizontally. He takes no damage (*20*).
As the others come through the hole, they see four dwarves in the room, standing there next to an altar, perplexed by Arnor and what just happened. Standing at a distance, the dwarves look on. The party tries to hire the dwarves, but are unsuccessful. The dwarves tell the party they have been here for some time, using this room as a base-of-sorts, and have made it down to the third level of the dungeon below the house. They also point out to the party, a mural on the south wall, now ruined by Arnor's hole. It was a mural of the Dawnbringer--related to an orcish religion--and therefore this room had been an altar room for worshipers.
Leaving the dwarves in peace, the party moves deeper into Malchor's Dark House, lighting Arnor's lantern. Moving into a spacious room with a few tables and some couches on the south wall, they notice some somewhat-recently prepared food rotting on a few plates atop tables, flies zipping about. The thought is that this ties back to the dwarves, and they move on to the east down a corridor. As it opens into another room they come upon 10 orcs, standing about, holding clubs and machetes.
While at first the party is fearful, and considers running, they hold their ground, and the orcs do not attack. Gilleegan decides to offer a few of the orcs a puff of his Rat's Meow weed, which ends up lightening the mood a bit, and while not making friends with the orcs, it does suspend any violent reactions, and eventually allows the party to move through the room without having to engage in combat. They move on to a hallway at the SE, which leads them to a staircase down.
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| Drawn by Randall (aka Bogwater) |
While at first the party is fearful, and considers running, they hold their ground, and the orcs do not attack. Gilleegan decides to offer a few of the orcs a puff of his Rat's Meow weed, which ends up lightening the mood a bit, and while not making friends with the orcs, it does suspend any violent reactions, and eventually allows the party to move through the room without having to engage in combat. They move on to a hallway at the SE, which leads them to a staircase down.
Once down the stairs, and coming around a hallway into another room, the party comes upon five hobgoblins. The hobgoblins do not attack, and seem quite amused by the party, a few of them chuckling. Gill offers them a taste of his weed, but they seem to find it disgusting, and are not interested. They laugh, and look at one another as if they are in on a joke that the party is not privy to.
Leaving the hobgoblins, the party travels west down a corridor, where after a bit they come to a closed door. Opening the door, they enter a sizable room with a dusty statue at its center. It is a statue of a magic-user, in pose, and inscribed at its base, in human, reads: Malchor, the Greatest of All Magic-Users. Aside from the dusty statue, there is also a lot of mold in the room.
Noticing another door on the west side of the room, the party moves into another room, a library of sorts, with books broken up into various subjects: History, Alchemy, Geology, and Trees. Bogwater notices a book that interests him, The Dream of the Blue Mountain, pulls it down, and puts it with his things. Gilleegan finds and keeps, Creating Your First Potion. Leif takes Blisterwood Companion.
With doors at the north and west, the party moves west into a new room. There's an open hallway on the west wall, and strangely, there is a sizable bunch of mushrooms growing on the floor at the opening, but inside this room. Gill moves toward them, bends down, and investigates the shrooms, picks and pockets one, but ultimately, they appear to be common growth. Arnor, who has been leading the party, steps upon the shrooms moving toward the corridor, and suddenly the rotted floor gives way and he finds himself falling 10 feet onto a spike that deals 4 damage. Barely alive, the party pulls Arnor back up to the room with a rope, and then Norman casts Healing of Light Wounds on him, bringing Arnor a bit more health.
It's 6:40 PM




Leif asked someone to grab that book on Trees; didn't you hear him yelling from the other room? :D
ReplyDeleteMy bad, just seeing this, was that the Blisterwood Companion?
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