Our Coach is a late invention of the Jesuits, being, to speak bluntly, a Conveyance, wherein the inside is quite noticeably larger than the outside, though the fact cannot be appreciated until one is inside. For your Benefit, DePugh, the Mathematickal and Philosophickal Principles upon which the Design depends are known to most Students of the appropriate Arts, - so that I hesitate to burden the Company with information easily obtain'd elsewhere. That my Authorial Authority be made more secure, however, it may be reveal'd without danger that at the basis of the Design lies a logarithmic idea of the three dimensions of Space, realiz'd in an intricate Connexion of precise Analytickal curves, some bearing loads, others merely decorative, still others serving as Cam-Surfaces guiding the motions of other Parts... Bound through the nocturnal fields, the land asleep, the sky pressing close, losing at an ever-unadjourned game of All-Fours, dyspeptic from the fare at the last inn, restlessly now and then scanning the dark outside for any Light, however distant, I was bounced out of a disgruntled reverie by the Machine's abrupt slowing and eventual halt, out in the middle of a Night already grown heavy with imminent snow. Waiting at the Roadside were two Women, who prov'd to be mother and daughter, dresses flowing as homespun was never suppos'd to, and Faces that were to drive me, later that night, unable to sleep, beneath the Beam of my writing-lanthorn, to diaristic excess... As the pair of Creatures boarded the Machine, I mutely ask'd, - not "pray'd," for all my Prayers in those Days must be Questions, - Are these now come for me, to be my own guides across the borderlands and into Madness? - Mason & Dixon, pgs. 354-355, Thomas Pynchon
Faced w/ the question of how my not-quite-one-off-session-players get from adventure to adventure*, I got to thinking about the above passage from Pynchon's Mason & Dixon. In the novel, by his telling, the Reverend Wicks Cherrycoke appears to travel in a TARDISesque "conveyance". This got me to thinking about the FURTHERMOOR ADVENTURE EXPRESS (FAE).
There are FAE Stations throughout Furthermoor. Some towns/cities embrace the concept, whereas others do not, for various reasons, & any station (if one does indeed exist), may be hard to find. In other words, if you board the FAE in Talbot, & end up in Debthaven, you may want to take extensive notes as to where it is you do "end up", b/c when you walk ten paces & turn around, things may appear quite differently.
The FAE infrastructure is maintained by various factions in different areas. The station in Talbot is maintained by the White Widows, a female sect of the Church of the White Widow. Most of these women are most beautiful & all have lost lovers to adventures in FAE land. There is a good chance that any adventurer will become infatuated w/ one or more of the Widows & gift a percentage of any booty to woo them on return. The Widows, however, are forever cold. They will never emotionally respond to any adventurers' doting & will donate any material possessions gifted them to the Church of the White Widow.
*Currently, my players are all involved in an ongoing weekly campaign game through G+; however, for those weeks when everyone can't make it, different characters are used & it's a separate deal altogether. Currently, the 2nd game is playing B5. But after B5, using the FAE, I may aim these sessions more as true "one-offs" & begin developing other locales throughout Furthermoor w/ nearby adventures, depending on my free time, as well as opening it up to random G+ players live.

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