So the party acquaints themselves w/ their new party member, the charmed gnoll & Amadi christens him, Gnolan. They spread out & search the room, but find nothing of interest except for the other features of the room: a dais on the north wall, & lots of tables, the ones in the south of the room mainly turned over, where the battle against the gnolls took place. The party decides to rest in the north section of the room, far from the door, w/ discussion of staying the night so that in the morning, both Amadi & Djinnger can refresh their spell abilities. Also, there is concern for Magus' & Leif's wounds. Discussion brews regarding the murky potion vial they found on one of the dead gnolls & Leif decides to smell it. It smells of roses. Magus asks to see it & takes a small sip from the vial. He feels invigorated for a moment, but it quickly wears off. Next thing they know, he turns the vial up & drains it. Magically, his wounds heal up & he feels full HP once more. Leif seems a bit irritated that he downed the entire thing, but talk turns back to whether to stay the night or not. Djinnger in the meantime has secluded himself to the NW corner to meditate on the the Great Tulip, Dawnbringer. Amadi on the other hand is bothering Leif to teach him some gnollish so he can start ordering Gnolan around, but Leif on the other hand is busy studying the map they found on one of the gnolls. Leif ignores Amadi & asks Gnolan what he can tell him about the map. Gnolan, quite simply, tells Leif that they actually just found the map in this room. Magus & Leif then brew over the map a bit, until it is decided they will stay the night here in Crackenmore & take their chances w/ whatever lurks in the night. They spread out & nibble @ their rations in the north part of the room & then plan a nightwatch... But they hear something @ the door, @ the SE corner of the room, & watch as an Orc busts through, carrying a shield & a morning star. Immediately, Djinnger, in orcish, asks, "Who goes there?" The orc stops mid-room, grunts & then says, "What are you doing here?" Djinnger begins threatening the orc. Finally taking in the entire party sitting around, the orc seems confused. Djinnger continues his threats, telling the orc if he doesnt leave now, he is in for it. The orc backs up a bit & darts for the door. In an impressive chain of events, Leif suddenly has his bow @ hand & almost flicks off two arrows @ the orc. The first misses, but the second is quite a blunder, his hand slipping & the arrow not even making it off the string. The orc gets away unscathed. Djinnger moves to the south part of the room & spends some time barricading the door w/ a few of the overturned tables. The party goes into sleep mode & rotate watch. First it's Magus, then Gnolan, then Amadi, then Djinnger, & lastly, Leif, who wakes the party @ 6 AM. For the next hour, after slight rations, Djinnger prays to Dawnbringer for Cure Light Wounds while Amadi studies his spell book for Charm Person once more. The party collects their belongings & moves back through the SE door & into the corridor. It is around 7:30 AM. As they are doing this, Djinnger informs the party that he will no longer go by the name Djinnger, a nickname he never liked. He will now go by his real name, Djarel.
The next FOUR & ONE HALF hours prove to be quite frustrating for the party. As they exit the room, go south, & then west, coming to a south door, Leif begins using the gnoll map, but what they are seeing doesnt seem to jive w/ what is on it. They keep on west until they spiral a bit & come upon a door, they open the door, spike it & pass through to the west, & for the next few hours, find themselves passing this spiked door, either from the east or west side, passing back through it, until @ one point they come upon a dead end... Amazingly, they encounter no wandering monsters during this entire time, or during the remainder of their current delve... After the dead end, they try to back track but keep getting confused by the door & @ this point arent sure which map is correct: theirs or the gnoll map, or possibly both are wrong? The party begins to question Amadi's judgement @ this point, as he had been the keeper of their own map. They then decide to shift the duties to Djarel, who also frustrated [
"I feel like I'm playing Zork. I have no fuckin' idea what's goin on!"], decides to pass the door versus going through it.

This eventually finds them @ another closed door on the south wall. Leif busts it open, they spike it, & then move west until it turns north & they find themselves traveling north for quite a bit, whether it's NW, NE, a curvature, etc, they keep north wrapping around to the NE & down until they come to more doors. Amadi busts one open they pass through, to more corridor, so they pass back through the spiked door to a pair of ornately carved oaken doors on the north wall of the corridor. Again, Amadi busts the door open & Djarel spikes the door. They walk into a room. The floor is covered w/ dust, but as they tread up some of the dust they can see that the floor is of shiny substance, polished red granite. The stone is inlaid in large blocks & extends uniformly to within a foot of each of the walls. In the very center of the room within the floor surface are blocks of white granite within the red stone, & these form the letters K & Z w/ an ampersand between... There is a strange reddish glow to north wall of the room when the party enter, what Amadi finds to come from some fire beetles moving around within cases that are inset in the wall. He cannot figure out how to open them. From the rest of the items in the room: relaxing chairs, tables, books, etc. they can deduce that this was a Library. The party searches the room, going through the books, & also through a rack of deteriorating scrolls on the east wall. Leif comes away w/ a book about Cosmetics. Amadi a book on Mathematics, as well as a scroll w/ magical writing from the rack. Magus locates a book on Weapons & Tactics, written in his native language, dwarvish, & lastly, after some deep digging, Djarel locates a curious volume titled, the Cult of the Black Dog.
Next, the party moves back south through the doors & then to the west, through an already spiked door, further west & to the north. Here, they enter a door after Magus busts it open. It's a room about 20' x 30'. They file inside & Amadi's lantern sparkles off of something in the NE corner of the room. Inspecting it, they find an outcropping of crystalline rock. They touch it, but nothing happens that they notice off hand. Amadi then pulls out his scroll & holds it up to the sparkle, but nothing happens. The party then files back out of the door, but when they come out, they are confused by what they see. Instead of what they are expecting, they are now in corridor headed N w/ a short 10' bit to the east into a dead end. Also, as they reorient themselves, it seems the door they just left is actually to their west. They decide to head north & then to the west & south, wrapping around more to the south until they come to a door on the north wall. Amadi kicks the door in & they enter. As he gets into the room & his lantern illuminates it, & the rest of party files in, they notice a sparkling in the NE corner that seems eerily familiar, like deja vu, & sure enough, they find an outcropping of crystalline rock, just like the previous room, or is this the same room?
It is 2:20 PM